Dear Partners and Friends, What a great September we had. All Globaloria classes on the network are in full action. Thousands of students are diving head-first into imagining and designing amazing creations. We’ve been recognized by leaders in the field at the Knight Foundation’s Trustees Dinner, by National Academies, and by T.H.E Journal. Our team, partners, educators and students are paving the way for serious innovation in some of the most challenging locations in the nation. We thank you, as always, for your support. Finally, by answering just a few questions YOU can help our newsletter be more interesting! Cheers, Idit
1. Pedagogical Aspects of Computational Thinking
2. T.H.E Journal: Don’t Make It, Play it!
3. Knight Foundation’s Annual Dinner to Inspire Innovation
4. Silicon Valley Training Accomplished
5. Globaloria in Action in Two San Jose Schools
6. Newsletter Feedback Survey
We are pleased to present an important publication by the Computer Science and Telecommunications Board of the National Academies in Washington, DC: Report of a Workshop of Pedagogical Aspects of Computational Thinking. Published on September 12, 2011 on the National Academies Press website, this report summarizes insights and approaches from leading educators who have addressed computational thinking with teachers and students in the nation’s K-12 schools and informal education settings. Idit was invited to present her work and insights, and Globaloria is featured in this comprehensive report. “Top learning scientists in this growing field gathered over the past two years in several workshops to explore the nature of computational thinking, how to best cultivate it among young students and teachers, and what providing computational thinking for everyone might mean,” commented Idit. “This report is an incredible contribution to the field.”
On September 15, Globaloria was featured in T.H.E. Journal, which works to transform education through technology. The article, "Don’t Make It, Play It!", describes in detail a new trend in education of infusing game-design into schools. On page 2 it features Globaloria as an example of a successful model for empowering disadvantaged youth with 21st-century and STEM skills. Shannon Sullivan, VP Programs and Production, and Globaloria Educators from West Virginia and Texas are quoted throughout the piece. “A new generation of gamers is not just picking up skills by playing video games--they're learning by designing and creating the games themselves.”
On September 11th, Idit was honored to attend the Annual Knight Foundation Trustees Dinner hosted by Knight Foundation president Alberto Ibargüen. Idit was one of 10 grantees invited to inspire the trustees with real-world demonstrations of Knight’s mission to inform and engage communities with new media technology. “The Knight Foundation is a world leader in cultivating and supporting innovative approaches to empower communities for informed and active participation and engaged citizenry. Globaloria is one of their examples for how we can leverage technology innovation to catapult youth into mindful civic engagement,” commented Idit. “It was an incredible honor to present our Globaloria stories to Knight Trustees, and a particular thrill to do so at the innovation-mecca, and my alma-mater, the MIT Media Lab.” Knight Foundation has been supporting the statewide Globaloria Network in West Virginia since 2009, and most recently it became a leading supporter of our newest community-wide Globaloria network in Silicon Valley.
Workshop staff travelled in September to San Jose/Silicon Valley to lead the Globaloria Academy with youth facilitators of Silicon Valley’s Boys & Girls Clubs (B&GCSV) and educators and school leaders of the Oak Grove District, who convened at the Silicon Valley Education Foundation. This is the first community-wide implementation of Globaloria interconnecting schools, afterschool clubs, and community centers with multiple target populations (youth, educators, parents, community leaders). “The Boys & Girls Clubs of Silicon Valley are thrilled to have a cutting edge program such as Globaloria to truly prepare our youth for success in the digital world. Our young people live in the heart of the technology-boom, and yet consistently miss out on the opportunities it represents; Globaloria is their opportunity,” commented Dana Fraticelli, Chief Executive Officer at Boys & Girls Clubs of Silicon Valley.
|Youth Facilitators and School Leaders engage in
hands-on learning the Globaloria Way
Workshop staff visited the Christopher Elementary Middle School and the AdVENTURE program at Herman Intermediate School. These middle-school students are testing STEM game-design in two different models of Globaloria: an in-school curricular integration, and an extended-day program. “We observed the incredible dedication among these new Globaloria educators,” commented Denise Stalnaker, Director or Professional Development. “In only two weeks, students were already learning with their Globaloria wikis, and educators were executing new modes of student-directed, self-learning and collaborative learning. It was amazing to see!” Genevieve Dorsey, the Globaloria educator at AdVENTURE, commented, “The Globaloria curriculum, platform and training I received have provided me with skills and tools that bring a new way of teaching into my classroom. It helps me create blended-learning that excites my students with opportunities to learn digital citizenship and 21st-century skills!"
Workshop team visits and inspires students at Christopher School
Idit helps students at Christopher School with their game creation process
The AdVENTURE STEM Program at Herman Intermediate School
This newsletter is our way of documenting and sharing key initiatives and advances each month. We want to make it as interesting as possible to you, our readers – our partners, funders, and friends. Please give us 5 minutes and your honest feedback on these 5 questions. Thanks!