Social Media Technology & Learning

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Image: "Zeit Geist" game by the Five Experimental Ninjas, RTC.

“In an increasingly global, technological, knowledge economy it isn’t enough to be academically strong in the old sense of academic performance that is based on content tests. You can’t develop knowledge or contemporary learning abilities and a global, digitally-literate innovative mind unless you throw yourself into complex projects that pull you in multiple directions; creative projects that combine serious technology development requirements with content requirements, and an overall requirement for thoroughness -- over a long period of time. In other words, you have to learn to practice and manage such complex learning projects daily, for a whole semester or even better, an entire year, every year of your school life. This is what I call getting prepared for life-long learning and work, and for participatory citizenship in the 21st century.”
— Idit Harel Caperton, President and Founder of the World Wide Workshop Foundation

MyGLife WV, State Journal

September, 2008

Imagine you're a talent scout for Sony, Nintendo or a "simulation" software company, and you recruit hot animation, programming and digital gaming talent for your company's next generation of products.  Where do you look for fresh, creative digital gaming genius? Click here to read more.


Globaloria-Rethink, New Orleans Press Releases

July 25, 2008

Click on the links to read the ReThink (PDF) and World Wide Workshop (PDF) press releases about young people in New Orleans using Globaloria, and 21st Century skills, to say “Yes!” to improved nutrition and lifestyles in school cafeterias.


The Exponent Telegram: Learning 21st Century Skills

July 18, 2008

Students in various parts of the state are now learning more than just English, math, history and science in school — they are learning how to make video games. Click here to read the full article.


Globaloria-WV Press Release: WV Center for Professional Development

July 16, 2008

West Virginia Center for Professional Development Partners with the World Wide Workshop to Help Educators and Students Gain 21st Century Learning, Life and Technology Skills, click here to read more.


Fortune Magazine - Computer games as liberal arts?

June 6, 2008

Fortune Magazine article about the Games for Change Conference, and games for learning. A quote from Idit Harel Caperton and link to World Wide Workshop.


The Marshall U. Parthenon: Video Game Piloting

April 24, 2008

Marshall University’s student newspaper reports about the collaboration between Marshall Community and Technical College and the World Wide Workshop Foundation on the Globaloria program. Click to read the article: "Video Game Piloting"

MediaSnackers podcast interview

February 19, 2008

Idit Caperton discusses the Globaloria program, game design and transparent learning in global communities with MediaSnackers.

"MediaSnackers is a site/weblog/project/call to action for anyone interested in young peoples' consumption and creation of media across the globe. The MediaSnackers podcast focuses on individuals, organisations or companies who are simply impressing us and which are crying out for more discussion."


Globaloria-WV Press Release: Verizon joins Globaloria-WV partners

January 29, 2008

Click to read the national press release [PDF]: Globaloria education program preparing WV students for digital world


Digital Learning and Design Conference YouTube Interview

January 22, 2008

Watch WWWFoundation President, Dr. Idit Caperton discussing Globaloria at the DLD Conference in Munich.


The InterMountain.com

January 16, 2008

Randolph Technical Center's final MyGLife projects make the news! Click to read the article: "Learning is a Game for RTC Students"


BBC World Radio

January 14, 2008

Listen to our President, Dr. Idit Caperton, introducing MyGLife to BBC World correspondent Philip Dodd.

"Forget computer games for kids. What they really want – and what might also give them a chance to get a decent job - are computer games that they design themselves. Idit Caperton's new internet project MyGLife teaches kids from deprived backgrounds how to build web 2.0 games and the value of collaborating online with people from other countries...."

On the BBC radio program CULTURE SHOCK Philip Dodd and Martin Raymond of the Future Laboratory discuss new ideas, inventions and trends.


My Science Life Press Release: Program Launch

January 14, 2008

Science and technology professionals from 20 countries came together today – virtually – to launch the first-ever social network for science and technology learning: www.MyScienceLife.org.

Click here [PDF] to read more.