Social Media Technology & Learning
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Gaston Caperton, ![]() Image: "Fly Catcher" game by Rich Goehl and Matt Slaybaugh.
Participants learn thorough creating original interactive media, simulations and web-games with social and educational purpose. In this process they learn content, technology and mlivelihood skills.
This program focuses on the development of creative learning software for low cost laptops, in order to support 1:1 computing worldwide. Our goal is to give educational opportunities to the next billion learners so that they will become creative thinkers, learners and leaders with technology. For its first "Next Billion Learners" intiative, the World Wide Workshop Foundation has partnered with OLPC to create the MaMaMedia Creative Center, a set of original Constructionist learning activities for young children in developing countries. The Creative Center is based on award-winning, kid-tested, "hard-fun" puzzles, digital toys, and creativity tools from MaMaMedia.com.
Select an icon on the right to explore that program. Find out more about Past Programs and Projects Global Innovation ConsultingThe Foundation works with forward thinking leaders, corporations, school systems, universities, foundations and research centers worldwide as providers of vision, strategy and innovation to enrich existing formal and non-formal education with the latest technology and innovative learning opportunities. |
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The GLOBALORIA program uses open source social media and Web2.0 technology to empower youth, educators & professionals to create, collaborate, contribute and lead in today's digital and globalized world.
The World Wide Workshop Foundation was born from a rich legacy of research and software development initiatives led by founder Idit Harel Caperton during her tenures as President and Founder of the world's first website for kids,